package snake.core;

import snake.gameplay.Food;
import snake.gameplay.Position; 
import snake.gameplay.Snake; 

public class FoodPositionGenerator {

    private Food[] prevFoodPositions;

    private Snake activeSnake;

    public FoodPositionGenerator () {
    }

    public void PositionGenerator (Snake snake) {
    }

    public Snake getActiveSnake () {
        return activeSnake;
    }

    public void setActiveSnake (Snake val) {
        this.activeSnake = val;
    }

    public Food[] getPrevFoodPositions () {
        return prevFoodPositions;
    }

    public void setPrevFoodPositions (Food[] val) {
        this.prevFoodPositions = val;
    }

    public Position generateNextPosition () {
        return null;
    }

}

